10 · The mind
Robot foundation models
How one neural network now turns camera pixels and a sentence into joint motion, what it can and cannot do in September 2026, and how to tell a real robot brain from a person with a headset.
A robot brain in 2026 is a vision-language-action model: a network that reads camera images and an instruction such as "put the mug in the sink" and writes out the next second of joint targets. It works well on narrow tasks the company chose and trained for, reaching 99% on some, and it still fails about half the time in rooms it has never seen. The model architectures are published and several are free. The scarce input is data, which is the next chapter, the data engine.
From pipelines to one network
For fifty years a robot was programmed in stages. One program found the mug in the camera image. A second planned a path for the hand. A third made the motors follow that path. Engineers wrote each stage and the interface between them by hand. That design still runs most robots that earn money today: factory arms repeat programmed motions and most delivery robots run classic mapping and route planning estimate.
The new design is end-to-end. One network takes pixels and words in and puts motor targets out, and it learns everything in between from examples. Nobody writes the "where is the mug" step. The network works out what it needs to know about the mug because that helps it predict the right motion.
Real
A pipeline passes a hand-designed summary between modules, for example a 6D object pose from perception to the planner. Anything the summary leaves out, such as how slippery the mug looks, is lost to the stages after it, and each stage's error feeds the next. An end-to-end policy is trained on observation and action pairs, so the whole path from pixels to joint targets is optimised for one objective. The cost: you need far more data, and when it fails you cannot point to the module that broke.
ELI5
The old way is a relay race. One runner finds the mug, hands a note to the next runner who plans the path, who hands a note to the one who moves the arm. If a note is wrong, everyone after it is wrong. The new way is one runner who has watched thousands of people pick up mugs and just does it. Faster and smoother, but when she trips you cannot ask which runner dropped the note.
The learned part keeps eating downward. The control chapter describes the layers under a robot's brain: balance, joint loops, current loops. In January 2026 Figure's Helix 02 replaced the hand-written balance code for Figure 03 with a learned whole-body controller trained entirely in simulation verified Jan 2026. The current loop in each motor driver stays classic and certified, and so do the safety functions in the plumbing chapter.
What a VLA is, part by part
Start with a foundation model, a big network trained on a broad pile of data and then adapted to many jobs. Chinese engineers call the whole family large models. For robots, the starting point is a vision-language model already trained on internet images and text, so it knows what a mug is and what "sink" means. Add a part that writes robot motion instead of words, train it on robot recordings, and you have a VLA. It is multimodal: images, text and joint angles go in together.
The four parts
- Vision encoder. Cuts each camera image into patches and turns them into tokens, the same kind of number lists a language model reads. Most VLAs use two or three cameras: one on the head and one on each wrist.
- Language backbone. A vision-language model with billions of weights: PaliGemma 3B in π0, Gemma 3 4B in π*0.6, a Cosmos-2B variant in NVIDIA's GR00T N1.6 verified Sep 2026. It carries what the internet taught it about objects and words.
- Action head. The part that writes motion. There are two ways to do it, covered below: write actions as tokens, or run a separate "action expert" that generates a smooth trajectory.
- Action chunk. The output is a short plan. π0 writes 50 future steps, about one second at 50 Hz verified. The robot executes part of it, looks again, and writes a new chunk.
Real
Action chunking predicts k future actions at once, for example 50 steps at 50 Hz, executes some of them and re-plans. It cuts the compounding error and jitter of one-step prediction. It was introduced with the ACT policy on the ALOHA arms in 2023 unverified. π0 uses 50-step chunks; GR00T N1.6 predicts chunks relative to the current joint state verified.
ELI5
When you pour water you do not decide every millisecond where your hand goes. You picture the whole pour, start it, glance at the glass and adjust. A chunk is the robot picturing the next second of motion, doing half of it, then looking again.
Two ways to write actions
Actions as tokens. Google DeepMind's RT-2 (July 2023) wrote joint movements as text-like tokens, so the language model could output them the way it outputs words verified. Raw tokens are too coarse for fast, fine motion. Physical Intelligence fixed that in January 2025 with FAST, an action tokenizer. It compresses each joint's trajectory with a discrete cosine transform, rounds the coefficients and packs them with byte-pair encoding, the same trick that shrinks text for language models. A token model trained with FAST matched the diffusion version of π0 with up to 5 times faster training verified Jan 2025.
A separate action expert. Most flagships instead bolt a smaller network onto the backbone that generates continuous motion. Two methods dominate. A diffusion policy starts from random noise and removes it step by step until a motion appears, the way image generators work. NVIDIA's GR00T and Toyota Research Institute's Large Behavior Models use this verified. Flow matching learns a direct route from noise to motion along nearly straight paths, so about 10 steps are enough step count unverified. π0, π0.5, π*0.6 and Hugging Face's SmolVLA use it.
Real
Diffusion and flow matching both model the full distribution of demonstrated actions. That matters when there are two valid ways to do a task, such as going left or right around a cup: a model trained to predict the average action would steer into the cup. Flow matching learns a velocity field from a noise sample to an action sample, which needs fewer integration steps at run time than classic diffusion.
ELI5
Ask ten people to walk around a chair and half go left, half go right. A lazy student averages them and walks into the chair. Diffusion and flow matching learn "left is fine, right is fine" and pick one. Flow matching is the quicker cousin: it slides the scribble into a clean line in a few moves instead of dozens.
A slow thinker and a fast doer
A 7-billion-weight model cannot run 200 times a second on a robot's onboard computer. So most 2025 to 2026 flagships split the brain in two, borrowing the psychologist Daniel Kahneman's fast and slow thinking. The dual-system architecture runs a large "System 2" model that understands the scene and the instruction a few times a second, and a small "System 1" policy that turns its intent into motor commands many times a second. The newest humanoid stacks add a third layer underneath for balance.
Labs size the two halves very differently. Figure's fast network is about 1% of its weights. In NVIDIA's GR00T N1 (2.2B weights in total, 1.34B in the Eagle-2 vision-language model) the action part is about 40% verified Mar 2025. Google DeepMind's Gemini Robotics 1.5 ships the split as two separate models: ER 1.5 plans and calls tools, and the VLA "thinks" in language before it acts verified Sep 2025. AgiBot's GO-2 (April 2026) calls its version an asynchronous dual system with "action chain-of-thought" verified Apr 2026.
The Chinese split: big brain and little brain
Chinese engineers describe the same idea in anatomy words. The big brain and little brain split puts task understanding and planning in the 大脑 dànǎo, and balance, walking and joint coordination in the 小脑 xiǎonǎo, often called 运控 yùnkòng (motion control). It matches Figure's S2 over S0, with S1 sitting between.
The split is also a business map. Chinese body makers are strongest at the little brain: Unitree's walking and falling recovery come from reinforcement learning in simulation, covered in the locomotion chapter. Big-brain models come from AgiBot (GO-1, GO-2), UBTech (BrainNet 2.0, a "dual-loop" system) verified, and other names that were not verified for this page: Unitree UnifoLM, X Square Robot's WALL-OSS, Galbot's grasping VLAs, BAAI's RoboBrain and GigaAI's GigaBrain unverified. In the West the same map has three camps: in-house brains (Figure, Tesla, 1X, Dyna, Agility), Google DeepMind's Gemini Robotics inside other people's bodies (Apptronik, Boston Dynamics), and merchant brains sold to anyone (Physical Intelligence, Skild AI, NVIDIA GR00T) verified Sep 2026.
How a robot brain is trained
Training runs in stages, the same shape as a chatbot's but with robot data in the middle.
- Borrow the internet
Start from a vision-language model trained on web images and text. π0.5's ablations found web data had the largest single effect on handling new objects verified.
- Pretrain on many robots
π0 used more than 10,000 hours of robot data from 7 robot configurations and 68 tasks verified Oct 2024. This is pretraining for movement.
- Post-train on your task
Fine-tuning on a small set of demonstrations of one job. Gemini Robotics On-Device adapts with 50 to 100 demos verified Jul 2025.
- Practise and get corrected
The robot runs on its own, a person steps in when it goes wrong, and a learned judge scores the attempts. This stage turns a 60% demo into a product.
The first two stages are imitation learning: the model sees what a human did and learns to do the same. The plainest form is behaviour cloning, ordinary supervised learning on pairs of "what the robot saw" and "what the operator did". It is stable and needs relatively little data. Its ceiling is the demonstrator. Worse, small errors push the robot into situations the demonstrations never showed, and those errors compound verified.
Learning from mistakes: π*0.6 and Recap
The fix is practice. In November 2025 Physical Intelligence published π*0.6, trained with a method it calls Recap. Three stages: learn from demonstrations, collect expert corrections while the robot runs on its own, then improve with reinforcement learning from the robot's own attempts, graded by a separate 670M-weight value function verified Nov 2025. On its hardest tasks throughput more than doubled and the failure rate roughly halved. It made espresso for 18 hours straight and reached 97% on laundry after a round aimed at removing failures company figures. In April 2026 π0.7 went further and trained on autonomous data including failures, each labelled with how well it went, so at run time you can ask for the good behaviour verified Apr 2026.
Real
A reward model (or value function) predicts from camera images how close the robot is to success, or how many steps remain. It replaces a human grader so reinforcement learning can run on real hardware. Dyna's DYNA-1 is built around one: it watches robot video, labels success and error automatically, and steers new data collection toward recovering from mistakes. Result: a 24-hour napkin-folding run with 850+ napkins, 99.4% success and zero human interventions at about 60% of human speed company figures, 2025.
ELI5
A driving student gets better when an instructor grabs the wheel at the right moment and when someone tells her after each lap how close she came. The reward model is that lap-time judge, built as a second network, so the robot can practise all night without a person scoring every try.
One brain, many bodies
Cross-embodiment training pools data from different robots so each helps the others. The Open X-Embodiment project pooled about 1 million trajectories from 22 robot types; a model trained on the pool beat single-robot specialists by 50% verified Oct 2023. Pooling very different bodies naively still fails verified. In 2026 the claims got bigger: π0.7 folded laundry on a robot that had no laundry data, Gemini Robotics On-Device 2 adapts to a new body with "a few hours of data", and Skild AI says its model adjusts to a new body from its recent experience without retraining company claims. The general skill is called generalization: doing the task in a room, with an object or on a body the model never trained on.
World models: a simulator that learned from video
A world model predicts what the camera will see next if the robot does a given action. Think of it as a video generator that takes joint commands as its prompt. Labs use it three ways.
- Make training data. NVIDIA's GR00T-Dreams generated 780,000 robot trajectories in 11 hours from single images and text, which let NVIDIA build GR00T N1.5 in 36 hours instead of about three months, with 40% better results than real data alone verified Jun 2025.
- Grade a policy before it touches hardware. 1X's World Model (January 2026) predicts the result of NEO's actions and scores policies inside the prediction verified Jan 2026.
- Plan. Meta's V-JEPA 2 predicts in a compressed internal space instead of pixels. After pretraining on more than 1 million hours of internet video and under 62 hours of robot video, it planned pick-and-place moves on Franka arms in two labs, scoring 65 to 80% on unseen objects verified Jun 2025.
The other names: NVIDIA's Cosmos family, open and downloaded more than 2 million times by January 2026, used by 1X, Agility and Figure; Cosmos 3 in June 2026 verified. Google DeepMind's Genie 3 (August 2025) generates navigable 3D worlds from a text prompt, at 720p and 24 frames a second for a few minutes unverified. Dyna-2 (August 2026) is a "world-action model" that predicts video and actions together; NVIDIA's GR00T N2, previewed in March 2026, takes the same approach company claims. World-model startups raised about US$6 billion in the first quarter of 2026 verified Jun 2026.
World models make pictures and motion look right. They do not yet get contact and force right: how hard a gripper squeezes, how a towel drags, how a screw binds. The visual gap is closing and the physics gap remains verified Jun 2026. A claim of "we train in a world model, so we need no real data" still has to say where the force data comes from.
The landscape, September 2026
Sizes are weights (parameters). "Open" means you can download the weights. Company-reported unless marked. verified Sep 2026
| Model | Company | Open? | Size | Training data | Robots | Date |
|---|---|---|---|---|---|---|
| RT-2 | Google DeepMind | Closed | 55B, 12B | Web + RT-1 robot data | Everyday Robots arm | Jul 2023 |
| OpenVLA | Stanford, Berkeley, TRI | Open | 7B | 970k demos (OXE) | WidowX, Franka | Jun 2024 |
| π0 | Physical Intelligence | Open | 3.3B | 10,000+ h, 7 robot types | Arms, mobile manipulators | Oct 2024 |
| π0-FAST | Physical Intelligence | Open | ~3B | Same | Same | Jan 2025 |
| π0.5 | Physical Intelligence | Open | 3.3B | ~400 h in ~100 homes + web | Mobile manipulators | Apr 2025 |
| π*0.6 | Physical Intelligence | Closed | ~5B | Demos + own runs + corrections | Laundry, espresso rigs | Nov 2025 |
| π0.7 | Physical Intelligence | Closed | not public | Incl. failures, quality-labelled | Several | Apr 2026 |
| GR00T N1 | NVIDIA | Open | 2.2B | 50k real + 780k synthetic + 3M human clips | Fourier GR-1, arms | Mar 2025 |
| GR00T N1.6 | NVIDIA | Open | 3B | Several thousand h teleop | Unitree G1, AgiBot Genie-1 | Dec 2025 |
| Gemini Robotics 2 | Google DeepMind | Early access | not public | not public | Apptronik Apollo 2, Franka | Jul 2026 |
| Helix | Figure | Closed | 7B + 80M | ~500 h teleop | Figure 02 | Feb 2025 |
| Helix 02 | Figure | Closed | S0 10M | 1,000+ h human motion, sim | Figure 03 | Jan 2026 |
| Helix 2.5 | Figure | Closed | not public | Index crowd video, 100+ countries | Figure 03 | Sep 2026 |
| Redwood | 1X | Closed | ~160M | Home data + remote takeovers | NEO | Jun 2025 |
| GO-1 | AgiBot | unverified | not public | 1M+ demos (AgiBot World) | Genie-1 | Mar 2025 |
| GO-2 | AgiBot | not stated | not public | "Tens of thousands of hours" | AgiBot robots | Apr 2026 |
| GEN-0 | Generalist AI | Closed | 10B+ | 270,000+ h manipulation | 6 to 16+ DoF arms | Nov 2025 |
| GEN-1 | Generalist AI | Early access | not public | 500,000+ h, mostly wearables | Robot hands | Apr 2026 |
| DYNA-1 | Dyna Robotics | Closed | not public | not public | Dual-arm stations | Jun 2025 |
| Dyna-2 | Dyna Robotics | Closed | not public | 1M+ h head-camera video | Arms, semi-humanoid | Aug 2026 |
| SmolVLA | Hugging Face | Open | 450M | 487 community datasets | SO-100, SO-101 arms | Jun 2025 |
| Skild Brain | Skild AI | Closed, sold | not public | Sim + video + robot | Quadrupeds to humanoids | Jul 2025 |
Three patterns sit in that table. First, the biggest labs moved to human video in August and September 2026: Dyna-2 on 1 million hours of head-camera footage, Figure's Helix 2.5 on its Index crowd video, and both claim a scaling law for moving skill from human video to robots company claims. Second, the open models lag the closed ones by about a year, and they are good enough to start with. Third, brain labs re-rate about three times per funding round: Physical Intelligence went from US$2.4 billion to US$5.6 billion to about US$11 billion, Skild AI from US$4.5 billion to more than US$14 billion on about US$30 million of 2025 revenue verified.
What works today and what does not
| Works in 2026 | Does not yet work |
|---|---|
| One narrow task at one station for a day: napkins, laundry, espresso, box assembly | A new task in a new room from a spoken request. Sergey Levine of Physical Intelligence: "You can't tell it, 'Hey, go make me some toast'" Apr 2026 |
| Picking and placing known object types at 70 to 90% | Long jobs with many steps: 40 to 60% on long-horizon tasks, 60 to 80% on spatial ones 2025 aggregate |
| Adapting to a new task with 50 to 100 demos or about 1 hour of robot data | Human speed: DYNA-1 runs at about 60% of a person |
| Walking, balance and recovering from pushes, learned in simulation | Force-heavy work: screwing, cable routing, anything where feel matters more than sight |
The success rate alone misleads. A robot that succeeds 95% of the time at 20% of human speed with a person watching is a different product from one that succeeds 80% of the time at 60% speed with nobody watching. Four numbers together tell the story: success rate, speed against a person, interventions per hour, and hours of continuous running without a reset.
The evaluation crisis
- No shared hardware. A language model benchmark runs anywhere. A robot result depends on the arm, the gripper, the cameras, the lighting and the table height.
- Resets are slow. Someone has to put the towel back. Toyota Research Institute needed 1,800 real rollouts plus 47,000 simulated ones for one careful study, the most statistically careful in the field verified Jul 2025.
- Small samples lie. Twenty trials give a wide margin of error. Most published results use fewer.
- Simulation benchmarks saturate. Reported scores on the LIBERO benchmark rose from about 75% to about 98% in 16 months, and a perturbed version, LIBERO-PRO, shows scores nearly collapse when object positions or wording shift slightly verified. AgiBot still headlined LIBERO 98.5% for GO-2 in April 2026.
- Companies pick the tasks. Every bar in FIG 10.4 is a company test on a company-chosen task.
Real autonomy or a person with a headset
Many robot demos have a human driving. Critics reported that the drink-serving robots at Tesla's October 2024 event were largely teleoperated without saying so. The Wall Street Journal found every household task in a 1X NEO demo session in October 2025 was teleoperated unverified primary. A Figure livestream in May 2026 claimed "zero failures" while viewers saw fumbled packages and resets unverified. Teleoperation is a legitimate way to collect data and fill gaps; the problem is only when it is sold as autonomy. Use this in showrooms.
| Check | What autonomy looks like | What teleop or replay looks like |
|---|---|---|
| Ask directly | A straight answer, with the model name and control rate | "It's a mix", or a change of subject |
| Look around | Nobody near a laptop with their hands busy | A person with a VR headset, a handheld controller or a pair of leader arms, often behind a screen or in a side room |
| Move the object 20 cm | The robot re-plans, maybe slower, maybe fails | Replay misses the object. Teleop handles it perfectly, with a human-like pause first |
| Give a new instruction | It tries, or says it cannot | Staff redirect you to the scripted task |
| Watch the motion | Smooth one-second arcs, small hesitations between chunks, visible retries | Replay is identical every time. Teleop shows human corrections and overshoot, lagging slightly |
| Ask for 10 uncut attempts at 1x speed | A count of successes, failures and resets you can write down | Only edited video, or "we don't have that" |
| Ask where it runs | Onboard (端侧 duāncè) with a named chip | "The cloud", with no answer on latency |
| Ask for logs | Intervention counts per hour on a customer task | No log exists, or it covers only the showroom |
Dance and kung-fu routines are trained or scripted for that one routine. They show you balance and hardware quality, and very little about the brain.
Open models anyone can fine-tune
Open-source robot models are real and free. What you need is robot data for your task and a GPU. Running a trained model on the robot is inference; a Jetson Thor developer kit, the common onboard computer for Western humanoids, costs US$3,499 and draws up to 130 W from the same battery as the motors verified Aug 2025.
| Option | What you get | Size | Good first use |
|---|---|---|---|
| openpi | π0, π0-FAST and π0.5 weights and code, Apache-2.0, PyTorch support since Sep 2025 | ~3.3B | A two-arm station doing one task in one venue |
| GR00T N1.6 | NVIDIA weights on Hugging Face, tuned for humanoids including Unitree G1 | 3B | Humanoid upper-body tasks; pairs with Isaac simulation |
| LeRobot + SmolVLA | Hugging Face's library, datasets and a small model; community pretraining lifted SO-100 success from 51.7% to 78.3% | 450M | Learning the whole loop on US$ hundreds of hobby arms |
| OpenVLA | Open weights, fine-tunes with LoRA on consumer GPUs | 7B | Research baselines |
Architectures are published and weights are free, so anyone can have the model. The durable asset is the data engine that feeds it and the narrow task where you can reach 99%. Dyna Robotics picked narrow commercial tasks and chased reliability first, and it has the clearest paying rollout among the model companies, Din Tai Fung restaurants verified Aug 2026.
Terms in this chapter
| English | 中文 + pinyin | ELI5 | Real definition |
|---|---|---|---|
| Foundation model | 基座模型jīzuò móxíng | One huge model that learned a bit about everything first, so it can be taught a specific job quickly afterwards. | A large neural network pretrained on broad data (web text, images, video, robot logs) and then adapted to many downstream tasks by fine-tuning. Robot foundation models such as π0 and GR00T start from a pretrained vision-language model. |
| Large model | 大模型dà móxíng | What Chinese engineers call any big AI model, the kind behind chatbots and now robot brains. | Chinese industry shorthand (大模型) for large pretrained models: LLMs, vision-language models and VLAs. In meetings it often means the high-level 'big brain' model a robot maker licenses or builds. |
| VLA model (vision-language-action) | VLA模型(视觉-语言-动作模型)VLA móxíng (shìjué yǔyán dòngzuò móxíng) | A robot brain that looks through cameras, reads an instruction and writes out how each joint should move next. | A model that maps camera images, a language instruction and robot state to motor actions. Built from a pretrained vision-language backbone plus an action head (tokens, diffusion or flow matching) that outputs action chunks at 50 to 200 Hz. Examples: π0 (3.3B), GR00T N1.6 (3B), Helix, Gemini Robotics 2. |
| End-to-end | 端到端duān dào duān | One program learns the whole job from seeing to moving, instead of separate hand-written steps passing notes. | A learned system that maps raw inputs (pixels, words, joint states) straight to outputs (motor targets) with one network trained on one objective, replacing hand-designed perception, planning and control modules and the interfaces between them. |
| World model | 世界模型shìjiè móxíng | A video game engine the AI learned by watching, so it can imagine what happens if the robot pushes the cup. | A generative model that predicts future observations (video frames or latent states) conditioned on actions. Used to synthesise training data (GR00T-Dreams), evaluate policies before real trials (1X World Model) and plan (V-JEPA 2). Weak on contact and force. |
| Imitation learning | 模仿学习mófǎng xuéxí | Learning by copying: watch a person do it many times, then do the same. | Training a policy from human demonstrations of the task. The main pretraining method for every flagship VLA. Capped by demonstration quality, and errors compound when the robot drifts into states the demonstrations never covered. |
| Behaviour cloning | The simplest copying: for every picture, learn the move the human made in that picture. | Supervised learning on (observation, action) pairs from demonstrations, the plainest form of imitation learning. Stable and sample-efficient; suffers from compounding error, which action chunking and correction data reduce. | |
| Action chunking | Plan the next second of movement at once, do half, look again, plan again. | Predicting k future actions in one pass (for example 50 steps, 1 s at 50 Hz), executing part and re-planning. Reduces jitter and compounding error. Introduced with ACT on ALOHA (2023); used by π0 and GR00T N1.6. | |
| Diffusion policy | 扩散策略kuòsàn cèlüè | Start with a random scribble of a motion and clean it up step by step until it is a good move. | A policy that generates an action sequence by iterative denoising, as image diffusion models do. Captures tasks with several valid solutions without averaging them into an invalid one. Used by TRI's Large Behavior Models and the GR00T action head. |
| Flow matching | A faster way to turn a scribble into a clean motion: slide it along a straight route in a few moves. | A generative method that learns a velocity field carrying noise samples to data samples along near-straight paths, so about 10 integration steps suffice. The action expert in π0, π0.5, π*0.6 and SmolVLA. | |
| Action tokenizer | A zip file for movements, so a language model can write motion the way it writes words. | A method that turns continuous action trajectories into discrete tokens a transformer can predict. FAST (Physical Intelligence, Jan 2025) applies a discrete cosine transform per action dimension, quantises and compresses with byte-pair encoding; it matched diffusion π0 with up to 5x faster training. | |
| Dual-system architecture | 双系统架构shuāng xìtǒng jiàgòu | A slow thinker that decides what to do and a fast doer that moves the muscles, working together. | A robot brain split into a large reasoning model at 1 to 10 Hz (System 2) and a small visuomotor policy at 50 to 200 Hz (System 1), after Kahneman. Helix: 7B at 7 to 9 Hz over 80M at 200 Hz; Helix 02 adds a 1 kHz S0 whole-body controller. |
| Generalization | 泛化fànhuà | Doing the job right in a new kitchen, with a new cup, the first time. | A model's performance on objects, scenes, instructions or robot bodies absent from its training data. The central unsolved problem: Helix 2.5 reached 56% zero-shot in 30 unseen homes (Sep 2026) against 97 to 99% on trained narrow tasks elsewhere. |
| Pretraining | 预训练yù xùnliàn | The long general schooling before the robot learns its actual job. | The first, largest training stage on broad data (web images and text, many robots' demonstrations, human video) before task-specific post-training. π0 pretrained on 10,000+ hours from 7 robot configurations. |
| Fine-tuning | 微调wēitiáo | Short extra lessons that teach a schooled model one specific job. | Continuing training of a pretrained model on a small task-specific dataset, often 50 to 100 demonstrations or about 1 hour of robot data, sometimes updating only small adapter weights (LoRA). |
| Inference | 推理tuīlǐ | The model doing its job after training, deciding the next move right now. | Running a trained model to produce outputs. On robots it runs onboard (for example Jetson Thor, 130 W) under hard latency limits, which is why brains split into slow large models and fast small ones. |
| Brain and cerebellum (big brain, little brain) | 大小脑dà xiǎo nǎo | The big brain decides what to do; the little brain keeps the body balanced and moving smoothly. | Chinese industry split of robot intelligence: 大脑 (big brain) for perception, language and task planning, usually a large model; 小脑 (little brain) for motion control, balance and whole-body coordination, often called 运控. Maps to S2 and S0 in Western three-tier stacks. |
| Multimodal | 多模态duō mótài | Takes in several kinds of input at once, like pictures, words and body position. | A model that processes more than one data type (images, text, audio, joint states, touch) in a shared representation. Every VLA is multimodal. |
| Open source | 开源kāiyuán | Free to download and change, so you do not have to build it from nothing. | Code or model weights released under a licence that allows use and modification. Open robot models as of Sep 2026: openpi (π0, π0-FAST, π0.5, Apache-2.0), GR00T N1.6, SmolVLA, OpenVLA. |
| Cross-embodiment | 跨本体kuà běntǐ | One brain that learns from many kinds of robot bodies and can drive a new one. | Training on pooled data from different robot bodies so skills transfer between them. Open X-Embodiment pooled about 1M trajectories from 22 robot types and beat specialists by 50%; naive pooling across very different bodies still fails. |
| Reward model | A second AI that watches the robot and says how close it is to getting the job done. | A learned model (reward or value function) that scores progress or success from observations, so reinforcement learning and data selection can run without a human grader. DYNA-1 is built around one; π*0.6 uses a 670M value function. | |
| Success rate | 成功率chénggōnglǜ | Out of every 100 tries, how many worked. | The fraction of trials that complete the task. Meaningless without the task, the number of trials, speed relative to a human, interventions per hour and who chose the test. Company figures range from 99.4% (DYNA-1, one task) to 56% (Helix 2.5, unseen homes). |
Sources for this chapter
- Figure, Helix (Feb 2025), Helix 02 (Jan 2026) and Helix 2.5 (Sep 2026): figure.ai/news/helix-02, figure.ai/news/helix-2-5
- Physical Intelligence: π0 arXiv 2410.24164; FAST arXiv 2501.09747; π0.5 arXiv 2504.16054; π*0.6 and Recap arXiv 2511.14759; π0.7 arXiv 2604.15483; openpi github.com/Physical-Intelligence/openpi
- OpenVLA: arXiv 2406.09246; RT-2: arXiv 2307.15818; Open X-Embodiment: arXiv 2310.08864
- NVIDIA GR00T N1 (arXiv 2503.14734) and N1.6: research.nvidia.com/labs/gear/gr00t-n1_6; Cosmos 3: nvidianews.nvidia.com
- Google DeepMind, Gemini Robotics 2: deepmind.google; Gemini Robotics 1.5: arXiv 2510.03342
- Meta V-JEPA 2: arXiv 2506.09985; 1X World Model: 1x.tech
- Generalist AI, GEN-0 and GEN-1: generalistai.com/blog/gen-0, generalistai.com/blog/gen-1
- Dyna Robotics, DYNA-1 and Dyna-2: dyna.co/research/dyna-1, dyna.co/dyna-2, dyna.co/news/series-a
- Toyota Research Institute, Large Behavior Models: tri.global
- Hugging Face, SmolVLA: huggingface.co/blog/smolvla
- AgiBot GO-2: therobotreport.com
- Skild AI Series C: businesswire, 14 Jan 2026; Physical Intelligence 2026 round: bloomberg.com
- TechCrunch on π0.7, 16 Apr 2026; LIBERO-PRO: arXiv 2510.03827
- Groundcrew research dossiers, Sep 2026, built from the sources listed above.